WorldMirror and WorldBottle: Components for Interaction between Multiple Spaces in a 3D Virtual Environment



We propose a new concept and mechanism for the user and content interaction between multiple spaces in a 3D virtual environment. We introduce two types of visual components; a flat, window-like WorldMirror, and a volumetric WorldBottle. These components embed other spaces inside and render them on their surface, so that users can look into the contents of other spaces from their current working one and choose to enter. They also allow content manipulation in embedded spaces from the current space. Users can move an object from an embedded space to the current working space, or drop an object from the current space into an embedded space. In contrast to conventional approaches, the proposed mechanism enables us not only to define a spatial connection between different spaces, but also to define a functional linkage among components in different spaces.

■How to construct a multi-space visualization, and the example of exploration 


The example using Amazon Web services


■Example of visualization and exploration of a large data set 


The example using Astrometric data from HIPPARCOS catalog


■Early prototyping movie 


Beatles (using Indigo2, at 2000)


■References


  • Masahiko Itoh, Makoto Ohigashi, and Yuzuru Tanaka, WorldMirror and WorldBottle: Components for Interaction between Multiple Spaces in a 3D Virtual Environment, In Proceedings of the 10th International Conference on Information Visualization (IV06), pp. 53-61, IEEE, Jul. 2006, (paper) 
  • 伊藤正彦, 田中譲, 3次元仮想空間における空間のコンポーネント化の実現, 情報処理学会論文誌, vol.42, no.10, 2403-2414, 2001